﻿<?xml version="1.0" encoding="utf-8"?>
<styles>
	
	<images>
		<image item="preloader" xpos="360" ypos="260">data/content/images/anim_preloader.swf</image>
		<image item="background">data/content/images/wordgame_bg.jpg</image>
		<image item="checkpoints">data/content/images/template_checkpoint_sl.swf</image>
	</images>
	<buttons>
		
		<button item="start" xpos="453" ypos="332">
			<image>data/content/images/button_start.swf</image>
			<audio>data/content/audio/click_low.mp3</audio>
		</button>
		<button item="reset" xpos="310" ypos="360">
			<image>data/content/images/button_play_again.swf</image>
			<audio>data/content/audio/click_low.mp3</audio>
		</button>
		<button item="check_answers" xpos="610" ypos="507">
			<image>data/content/images/button_check_answers.swf</image>
			<audio>data/content/audio/click_low.mp3</audio>
		</button>
	</buttons>
	<sounds>
		<sound item="applause">
			<link>data/content/audio/applause2.mp3</link>
		</sound>
		<sound item="drop">
			<link>data/content/audio/drop.mp3</link>
		</sound>
		<sound item="wrong">
			<link>data/content/audio/wrong.mp3</link>
		</sound>
	</sounds>
	<assets>
	<!-- **
		rubric ITEM (inherent asset)  :: THIS ASSET IS EMPTY - IT CONTROLS LAYOUT OF RUBRIC 'ASSET' WITHIN THE TEMPLATE
			xpos,ypos ATTRIBUTEs :: sets the coordinates on the canvas. 
			width ATTRIBUTE :: sets the width of the rubric. br tag can be used to linebreak the rubric text.
			color ATTRIBUTE: RGB value of colour of the text.
		** -->
		
		<asset item="rubric" xpos="58" ypos="110" width="735" color="0072bc" />
		<!-- shufflemodes: random, separatedhorizontal, separatedvertical -->
		<!--panespacing  = padding between the two groups groups - ignored if shufflemode is random-->
		<asset item="slots" number="3" xorig="250" xstep="170" yorig="246" ystep="155" 
				imageoffsetX="-60" imageoffsetY="0"
				columns="6"> 
			<image>data/content/images/slot.swf</image>
		</asset>
		<asset item="feedback" visible="true" xpos="225" ypos="144">
			<win><![CDATA[<p align='center'><b>Congratulations!</b>]]></win>
			<image>data/content/images/feedback_unscored.swf</image>
		</asset>
		<!-- **
		dropTargets ITEM  :: THIS ASSET IS NOT HOT_SWAPPABLE WITH A TURBOSLUG ASSET
			xpos,ypos ATTRIBUTEs :: sets the coordinates of the first droptarget arranged on the canvas. 
			xstep,ystep ATTRIBUTEs :: sets the spacing between lozenges as they are arranged on the canvas. Second droptarget is relative to xpos, ypos, and subsequent targets relative to the one prior.
			columns ATTRIBUTE: sets the number of columns in which the lozenges will be arranged. This has to be designed by NMV adhoc as there is no programmed restraints on resulting display
		** -->
		<asset item="dropTargets" visible="true" xpos="271" ypos="465" xstep="170" ystep="179" columns="4">
			<image>data/content/images/drop_target_sl.swf</image>
		</asset>
		<!-- **
		drag_lozenge ITEM :: THIS ASSET IS NOT HOT_SWAPPABLE WITH A TURBOSLUG ASSET
			draglimits ATTRIBUTE :: sets the draggable area in pixels on the canvas "left, top, right, bottom". Check that the dragarea doesn't overlap the rubric.
			xpos,ypos ATTRIBUTEs :: sets the coordinates of the first droptarget arranged on the canvas. 
			xstep,ystep ATTRIBUTEs :: sets the spacing between lozenges as they are arranged on the canvas. Second droptarget is relative to xpos, ypos, and subsequent targets relative to the one prior.
			columns ATTRIBUTE: sets the number of columns in which the lozenges will be arranged. This has to be designed by NMV adhoc as there is no programmed restraints on resulting display
				audio TAG 'click' :: this can be commented out to quieten the template
				audio TAG 'drop' :: this can be commented out to quieten the template
		** -->
		<asset item="drag_lozenge" number="6" visible="true" xpos="271"  txtalign="center" ypos="164" xstep="170" ystep="40" columns="3" draglimits="251,154,630,473"><!--left,top,right,bottom-->
			<image>data/content/images/drag_lozenge_sl.swf</image>
			<audio name="click">data/content/audio/click_high.mp3</audio>
			<audio name="drop">data/content/audio/drop.mp3</audio>
		</asset>
		
	</assets>
</styles>